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WGs pricing ... is this normal?!


OldSchoolGaming_Youtube

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"We can have dinner out at a high-class joint and an expensive bottle of wine, or I can buy us each a premium ship in WOWS. What do you want to do, hon?"

"Fire up the premium shop; I'll reheat the leftovers."

 

If this sounds crazy, remember that the expensive dinner will be excrement and urine 24 hours later; the premium ship stays for the life of the game.

Edited by Ensign Cthulhu
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4 hours ago, Ensign Cthulhu said:

"We can have dinner out at a high-class joint and an expensive bottle of wine, or I can buy us each a premium ship in WOWS. What do you want to do, hon?"

"Fire up the premium shop; I'll reheat the leftovers."

 

If this sounds crazy, remember that the expensive dinner will be excrement and urine 24 hours later; the premium ship stays for the life of the game.

And if you pick the wrong ship, you may be in excrement from the first battle!  🤢

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12 minutes ago, Mono_De_Mantequilla said:

And if you pick the wrong ship, you may be in excrement from the first battle!  🤢

A strong relationship would survive such a mistake. Plus, you'd hope that if they were in WOWS together, each would know what the other wanted and responsibility for the mistake would not rest upon the giver but the recipient for inadvisably wanting that ship.

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16 minutes ago, Ensign Cthulhu said:

A strong relationship would survive such a mistake. Plus, you'd hope that if they were in WOWS together, each would know what the other wanted and responsibility for the mistake would not rest upon the giver but the recipient for inadvisably wanting that ship.

I do have a ship named for my wife, but I got her for free (the ship, not the wife).

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5 hours ago, Ensign Cthulhu said:

the premium ship stays for the life of the game.

Ah, but does the wife?

 

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6 minutes ago, iDuckman said:

Ah, but does the wife?

 

Barring accidents, I should hope so.

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15 hours ago, OldSchoolGaming_Youtube said:

I missed the U-4501 with my Coal coupon the other day and just wanted to look what it costs in the Premium shop and my jaw kinda dropped.

If you missed it for coal, give it time and it will eventually return for coal.

All the people spending $ on it are essentially paying for a 10 pt captain and a flag, as well as the ship.

To some it is worth it. Myself, I have a few captains sitting around and dropping dubs on it isn't really worth it. (I did get it for Coal). Its the same for me with the dockyard ship. I finished all the dockyard missions, but I'm still $40 in dubs away from the ship. I'm not that interested in getting it.

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I was overjoyed to be able to buy things with Coal and Premium Time. Got U-4501 for Coal and used PT up to Champagne even though I already had it.  

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7 hours ago, AdmiralThunder said:

It isn't always the extremely wealthy however. Take me for example. I am a huge whale (well I was before WG turned me off so bad and now I am more of a guppy) and have spent a staggering amount of real $$$ on the game since I started playing in 2016. I am disabled and don't have an unlimited supply of throw away income the way a wealthy person would. Frankly my income is pretty low.

However, WOWS is my main form of entertainment, and it takes up a lot of my day, so spending on it actually is worth it to me. There isn't much else I do for fun these days (hunting and fishing like I used to do so much is kind of not feasible for me anymore) so I will (did anyway) spend on WOWS. I can see retired folks sort of fitting that same mold. The stuff in this game is expensive I don't think anyone would deny that but for many folks this is what we spend our disposable income on for a variety of reasons. 

I don't think spending on WOWS = extreme wealth. For some sure, most likely, but not everyone.

Just some food for thought.

Actually, there are a lot players that use gaming as their "primary form of entertainment..."  Some of out here are disabled as well and retired....  I spend time in this game because it was/is fun at times.   I do hunt; competitively shoot several weekends a month; and, lecture on what I've done all my work life....

So, whale on !  Oh Grand Poobah, and keep us "in the know" because this game is one of the worst game's I've ever played when it comes to talking to their customers....

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14 minutes ago, Asym said:

Actually, there are a lot players that use gaming as their "primary form of entertainment..."  Some of out here are disabled as well and retired....  I spend time in this game because it was/is fun at times.   I do hunt; competitively shoot several weekends a month; and, lecture on what I've done all my work life....

So, whale on !  Oh Grand Poobah, and keep us "in the know" because this game is one of the worst game's I've ever played when it comes to talking to their customers....

Not only as entertainment.

Depending on the game, playing can help maintain hand/eye coordination, mental acuity, etc.

That's one of the reasons I like WoWS. It's a game that lets me keep whatever part of my brain that handles tactical play active ... watching the minimap and reacting to the evolving actions of the bots, which of course lets me get more XP.

 

 

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1 hour ago, SunkCostFallacy said:

Not only as entertainment.

Depending on the game, playing can help maintain hand/eye coordination, mental acuity, etc.

That's one of the reasons I like WoWS. It's a game that lets me keep whatever part of my brain that handles tactical play active ... watching the minimap and reacting to the evolving actions of the bots, which of course lets me get more XP.

It is a shame you can't have access to some of the stuff (sims and games) most Countries military's have now....  In my generations, those SIMs caused divorces and loss of careers because those Commanders that simply couldn't "process asymmetrical data fast enough" to survive......were let go.  You were soaked from sweat after two hours of that SIM....  It was soooooo fun and addictive.  And, wicked scary in a Company level, danger close, scrum.  Dying is simple.....surviving is just exhausting.

And, the "hot wash" as they replayed the event and critiqued your decisions;  inch by inch, step by step.....  And, everyone got a pound lighter from losing a part of your arse.... 

So yes, my heart rate sometimes elevates.   But, truth be told, it's just a game to me that exercises that part of me that misses ^^^^^^ that.

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21 hours ago, Wulf_Ace said:

problem is when the buyer is a player with no experience in tier 10 ships.

WG doesn't care about that. The player paid, so he has the right to play, and the fact he is upsetting the veterans is an added bonus from their perspective as maybe they get the heck out and stop ruining the potato's experience of spending ridiculous amounts on pixel ship rental.

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On 10/19/2023 at 10:30 AM, OldSchoolGaming_Youtube said:

an online game with a Very questionable future

I fully expect the game to be alive and well in 10 year's time. 

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23 hours ago, tocqueville8 said:

They would sell more but at lower prices, and besides, some people would only pay for a few premiums anyway: enough to retrain captains for this or that nation, to play Operations, or because of the history. If WG makes them cheaper they'd simply earn less money.

Personally, I'm someone who only buys ships with coupons and/or F2P doubloons. But the point is: I do it anyway, a few times a year, even though I also get plenty of premiums for free from events, containers and such. Unless I get lucky with a bundle chain and there's a premium in the first item, I don't just spend dubs out of my schedule: I gave myself a WoWs budget and I follow it: cheaper prices wouldn't mean more money for WG, it would mean the same money but more ships for me.

There are 2 exceptions going on for online games that run contrary to typical profit maximizing equations.

 

Of your typical profit max graphs I'd put WG's market closest to monopolist competition image.thumb.jpeg.5248ee88068a47a73fe4a8d63422b119.jpeg

But let me point out two exceptions that makes any of these models difficult to reconcile with real life.... (or any digital good)

1.  MC or marginal cost for an online games is very low.  That MC curve should be rising very slow which makes the ATC (average total cost) curve also very flat.

2.  The demand curve (D1) will be very hard to approximate since the quantity supplied will have a feedback effect.  That feedback effect has to do with a person/player's individual demand as they obtain more and more ships.  It becomes harder and harder for WG to differential the new ship from the all the old ships that player has already obtained.  In a sense the new ship has to compete with all the previous purchases the player has made since those previous ships continue to offer utility.

The upshot of this is that as player base obtains more and more ships, the demand will become more and more elastic (sensitive to price), but at high quantity levels the demand curve could actually shift down which is not typical model behavior.

WG must always be careful to keep overall quantity supply below a level where this effect could begin.

 

The overall issue here is... is WG being too conservative and simply leaving a bunch of money on table.  It's hard to model / estimate.  I do wonder what research WG has done to get a estimate.

Edited by YouSatInGum
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4 minutes ago, YouSatInGum said:

is WG being too conservative and simply leaving a bunch of money on table. 

My wife believes the answer to this question is yes, specifically with regard to peripheral merchandising (posters, plushies, tie-in novels etc).

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19 minutes ago, YouSatInGum said:

The upshot of this is that as player base obtains more and more ships, the demand will become more and more elastic (sensitive to price)

Until a player decides they are a "collector" and then they become dramatically less elastic. 

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9 hours ago, Asym said:

It is a shame you can't have access to some of the stuff (sims and games) most Countries military's have now....  In my generations, those SIMs caused divorces and loss of careers because those Commanders that simply couldn't "process asymmetrical data fast enough" to survive......were let go.  You were soaked from sweat after two hours of that SIM....  It was soooooo fun and addictive.  And, wicked scary in a Company level, danger close, scrum.  Dying is simple.....surviving is just exhausting.

And, the "hot wash" as they replayed the event and critiqued your decisions;  inch by inch, step by step.....  And, everyone got a pound lighter from losing a part of your arse.... 

So yes, my heart rate sometimes elevates.   But, truth be told, it's just a game to me that exercises that part of me that misses ^^^^^^ that.

Reminds me of RTS CV play... especially competitive modes.

Exhilarating and exhausting.

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36 minutes ago, YouSatInGum said:

The overall issue here is... is WG being too conservative and simply leaving a bunch of money on table.  It's hard to model / estimate.  I do wonder what research WG has done to get a estimate.

Liked the chart.  Although, this game lives in a very small niche market that our host wants to expand (somehow and they simply have no idea of how to do that....)

Too conservative is an understatement.   But, you must understand in all small niche markets, of which most are contained in the Red Ocean paradigm, "Culture trumps Process 100% of the time...."  Third world corporations act third world.  What else is there to say...... 

Why else do we see 90% gambling-esk sales tactics versus, the first world approach that focuses on  "Quality of products (the ships, the modes of play and the reward structure/game economy) that generates Revenue equilivent to the effort.   You reap what you sow........

You don't need charts and paradigm shifts and all of the Six Sigma/Lean/TQM/Agile BS to be world class........all you need is very simple:  produce first world content and the money will grow as will the population because word of mouth sells the game......  Not advertising.  Not gimmicks.  Just hard work and great products that meet the expectations of the Niche......

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3 minutes ago, Daniel_Allan_Clark said:

Reminds me of RTS CV play... especially competitive modes.

Exhilarating and exhausting.

Yep.  Somedays I wish I could replicate that SIMNET monster for PC's....  But, it is a four person team SIM....and, that is not casual nor is it easy. 

Loading the main gun on the move isn't exactly easy.  Being a gunner in the middle of a Village or a Forrest isn't therapeutic nor condusive to those inclined to ulcers....  Drivers are the brunt of many jokes and take all sorts of crap - but, they are or are not why you have a chance to survive...  And, the TC's have to rely on the Mark One Eyeball, and not the techno gizmo's to be one step ahead of the bad guys.....  Could you put all that in a PC?  No.  That's why there were mock-ups of actual vehicles just like you see at Flight Safety for planes.... 

If we could do that "Virtually with a head set"........we'd lack the physical movement of the mock up....

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5 minutes ago, Asym said:

Liked the chart.  Although, this game lives in a very small niche market that our host wants to expand (somehow and they simply have no idea of how to do that....)

Too conservative is an understatement.   But, you must understand in all small niche markets, of which most are contained in the Red Ocean paradigm, "Culture trumps Process 100% of the time...."  Third world corporations act third world.  What else is there to say...... 

Why else do we see 90% gambling-esk sales tactics versus, the first world approach that focuses on  "Quality of products (the ships, the modes of play and the reward structure/game economy) that generates Revenue equilivent to the effort.   You reap what you sow........

You don't need charts and paradigm shifts and all of the Six Sigma/Lean/TQM/Agile BS to be world class........all you need is very simple:  produce first world content and the money will grow as will the population because word of mouth sells the game......  Not advertising.  Not gimmicks.  Just hard work and great products that meet the expectations of the Niche......

 

5 minutes ago, Asym said:

Not advertising.

To be fair, I did learn about World of Warships after having seen multiple facebook side-bar advertisements for World of Tanks.
So, advertising can be beneficial.

But, yeah, I'm reminded of the "Quality is Job 1." slogan from Ford motor company advertising campaigns of the past.
That 1984 Ford Escort which I purchased in used condition with over sixty-six thousand miles on it and an engine that previous owners had gunked-up with oil-sludge wasn't the factory's fault.  I blamed the engine condition on the previous owner(s) and their lack of proper care for the car. 
My experiences with the car were memorable, though.
And, yes, soon after I learned about the sludge condition, I used it as a trade-in on a new 1989 Plymouth Colt.

That said, can marketing consultants or other experts be hired to educate company personnel, to improve product quality and sales performances?
What are the "usual" hurdles to such an action?
 

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3 minutes ago, Wolfswetpaws said:

That said, can marketing consultants or other experts be hired to educate company personnel, to improve product quality and sales performances?
What are the "usual" hurdles to such an action?

In this case, I think the problem is more fundamental.

WG leadership only have expertise in the free2play gambling business model. The 'quality sells the product' business model is a LOT different. Probably too different for this leadership to make the jump and remain profitable enough through the transition.

Compare the business model for Factorio vs the business model for WG titles. They are very...VERY different.

Different markets. Different customers. Different sales philosophies. Different profitability expectations. Different time scales for goal setting.

I don't think most companies would even consider trying to make such a huge strategic change to the core aspects of their business.

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1 hour ago, Daniel_Allan_Clark said:

In this case, I think the problem is more fundamental.

WG leadership only have expertise in the free2play gambling business model. The 'quality sells the product' business model is a LOT different. Probably too different for this leadership to make the jump and remain profitable enough through the transition.

Compare the business model for Factorio vs the business model for WG titles. They are very...VERY different.

Different markets. Different customers. Different sales philosophies. Different profitability expectations. Different time scales for goal setting.

I don't think most companies would even consider trying to make such a huge strategic change to the core aspects of their business.

I'm not familiar with "Factorio".

But, I did find this, with a quick internet search.  https://www.factorio.com/
 

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53 minutes ago, Wolfswetpaws said:

I'm not familiar with "Factorio".

But, I did find this, with a quick internet search.  https://www.factorio.com/
 

That is the game.

The epitome of delivering quality rather than gimmicks.

The game has never gone on sale or run a discount. The game has only increased in price over time.

I highly recommend it.

Its business strategy is completely alien to WGs strategy for its vehicle titles.

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16 hours ago, Lord_Slayer said:

If you missed it for coal, give it time and it will eventually return for coal.

All the people spending $ on it are essentially paying for a 10 pt captain and a flag, as well as the ship.

To some it is worth it. Myself, I have a few captains sitting around and dropping dubs on it isn't really worth it. (I did get it for Coal). Its the same for me with the dockyard ship. I finished all the dockyard missions, but I'm still $40 in dubs away from the ship. I'm not that interested in getting it.

I will get it for totally free with Coal and the new coupon in december so just in a couple of weeks. Im just baffled that the 2 options is getting it for free in a couple of weeks or pay same amount as for 3 triple-A gaming titles for one ship .... that can be nerfed..... 

But what the hell do I know, only been working in sales most of my life. If it works it works. Logan Paul (or his bro) can sell his BS PRIME that doesn't even do what it supposed for 10 Euros a pop so ......

 

5 hours ago, torino2dc said:

I fully expect the game to be alive and well in 10 year's time. 

Alive......? Perhaps ..... but "Well" ......? Do you consider the game being "well" even today?! 

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22 minutes ago, OldSchoolGaming_Youtube said:

Do you consider the game being "well" even today?! 

I do. If one part of the game is frustrating there are always other parts that are still lots of fun. When T10 feels stale there's always T8 or T9, when that gets uptiered too much you can hop to T6 or T7, if randoms is too much of a clownshow then there is ranked or brawls or concealed caravan of maneuvering convoys. If a certain class doesn't feel like it is working, there are 5 to choose from with a great range of playstyles within each. There are over 600 ships in the game, and most of them take dozens and dozens of games to master. 

Seek out the fun and ye shall find it.  

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