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Was WoWS a better game back then or is it a better game now?


Admiral_Karasu

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11 hours ago, Sailor_Moon said:

You cannot buff WASD hax via Captain skills or Ship Upgrades, really.

  • Propulsion modification 1 / Steering gears modification 1
  • Steering gears modification 2
  • DM's UU

Also indirectly:

  • upgrades/skills that help prevent engines and rudder from being incapacitated, engine boost mod.
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9 hours ago, Wolfswetpaws said:

My AA guns shot-down 10 planes and my ship was not hit.  I didn't even maneuver.
An "outlier" result on the bell-curve of statistics?  Maybe. 
Bot CV compared to player CV?  Sure, go with that.
I don't know if an ally shot down the two other planes you said should be in the squadron.  Seems possible, though.

I can understand that people have the angst.  I disagree with the angst being reasonable. 

Planes on deck is not the same as planes in squadron. You didn't even touch or affect the Weser's ability to launch full squadrons yet.

He is still capable of affecting your fleet with more planes.

You provided no actual fleet defense...just made one attack miss.

Your disagreement appears to be rooted in an ignorance of how CVs work. I'm not at all persuaded.

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5 hours ago, Admiral_Karasu said:

I know, but I always considered that if I spawned near the CV, the best use of my cruiser in the opening phases of the battle was to stick around the CV and wait for the inevitable enemy CV strike. Unless I myself got attacked by the CV, I could always change roles and redeploy later in the battle.

 

Indeed.  AA escort was a role I relished, and I still spec my Des Moines and Atlanta for it (not as effective due to the reduced range, but still very effective when a CV tries to run planes past).  One of the things I did not like about the Rework was the giving of the AAA roles to BBs and CVs, which left Cruisers without much of a job in the game.  It's come back a little with the introduction of Subs (Cruisers are actually the most dangerous Sub hunters right now), but I still think Cruisers should be the best fleet defense units.  They simply don't have other roles that other units don't do better.

 

 

Edited by Jakob Knight
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3 hours ago, Daniel_Allan_Clark said:

You provided no actual fleet defense...just made one attack miss.

image_2023-09-11_093718772.thumb.png.b07a7f7959814d3291117703fd5589ba.png

Alternatively quoted as 'Best block, no be there' in some sources.  🙂 

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7 minutes ago, Wolfswetpaws said:

image_2023-09-11_093718772.thumb.png.b07a7f7959814d3291117703fd5589ba.png

Alternatively quoted as 'Best block, no be there' in some sources.  🙂 

...for about 20-30 seconds, then the planes are back...

It's amusing you think that the surface ship controls the initiative here. It does not, the planes are the ones with the control of the engagement.

Edited by Daniel_Allan_Clark
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6 minutes ago, Daniel_Allan_Clark said:

...for about 20-30 seconds, then the planes are back...

It's amusing you think that the surface ship controls the initiative here. It does not, the planes are the ones with the control of the engagement.

You control your ship.  The opponent controls their ship.  
Surviving is better than being damaged or sunk.
Every attack that you thwart is an attack that might have hit your allies, but didn't.  🙂 

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4 minutes ago, Wolfswetpaws said:

You control your ship.  The opponent controls their ship.  
Surviving is better than being damaged or sunk.
Every attack that you thwart is an attack that might have hit your allies, but didn't.  🙂 

The CV player controls his ship, his planes, and his multiple spotting fighters, all at the same time.

Equating your positioning vs the CV players positioning capability is silly.

Furthermore, now that you have thwarted one attack...the enemy carrier knows your capability and can ignore you. The only 'safety' you offer is within 3km of your ship.

This means any enemy ships trying to use you as defense can not exert map control themselves.

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14 minutes ago, Daniel_Allan_Clark said:

The CV player controls his ship, his planes, and his multiple spotting fighters, all at the same time.

Equating your positioning vs the CV players positioning capability is silly.

Furthermore, now that you have thwarted one attack...the enemy carrier knows your capability and can ignore you. The only 'safety' you offer is within 3km of your ship.

This means any enemy ships trying to use you as defense can not exert map control themselves.

I don't entirely know why, but your words reminded me of the cartoon wherein Daffy Duck was in the role of Robin Hood.
 

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Apropos the CV/AA handbags going on: has El2azar found their way to this new forum yet? That's who you want for informed comment on all this stuff...

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55 minutes ago, Wolfswetpaws said:

I don't entirely know why, but your words reminded me of the cartoon wherein Daffy Duck was in the role of Robin Hood.
 

Oh Gosh, now I am looking on the internet to find that short........  Shame on you for starting this silly quest....

On Carriers.........it's too early in the morning and the coffee isn't helping......  Carriers are dissimilar weapons systems and can and do influence the entire battle if played well.....  If they were just a "distraction" and not have strategic capabilities, they'd be in KOTS.........   But, they aren't because.................they'd change the entire way KOTS is played.....

So, I declare:  Both are right and let's move on !

(now, where is that DD short.............?)

Edited by Asym
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9 hours ago, Verytis said:
  • Propulsion modification 1 / Steering gears modification 1
  • Steering gears modification 2
  • DM's UU

Also indirectly:

  • upgrades/skills that help prevent engines and rudder from being incapacitated, engine boost mod.

Well I guess you COULD upgrade your WSAD hax, technically. But not to the same level as your AA 😛

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5 minutes ago, Sailor_Moon said:

Well I guess you COULD upgrade your WSAD hax, technically. But not to the same level as your AA 😛

Maneuvering to "just dodge" works for a variety of ordnance.  
giphy-downsized-large.gif

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2 hours ago, Wolfswetpaws said:

Maneuvering to "just dodge" works for a variety of ordnance.  
giphy-downsized-large.gif

The number of people who refuse to believe me when I tell them the best way to mitigate air attack is to use the rudder...

...is highly amusing.

Especially at low tier, when the gun power just isn't there...turning can do a LOT to reduce the damage you take.

Of course, this is also historical. The IJN throughout WW2 relied on the rudder and throttle as primary air defense if there were no friendly fighters to trouble the enemy strike.

AA guns were not very effective in real life...and this holds true in game.

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I say its was better back then for many factors.

  • CV commanders were to be feared and respected in the beginning. Now CV's are an annoyance. Add to the fact that you had to mange CV planes and not have a airplane factory built into the ship.
  • AA was also something you can depend on. Now AA is why bother with it?
  • WoWS Devs actually played the game. WG use to demand 1 hour of game play a day from their developers. Now they look at spreadsheets.
  • You use to have an open match maker, not a protected MM for new players. This has ruined all my tier <4 ships in playing them. Everyone has to learn sometime purge the MM of this filter
  • The match maker needs to balance the radar for teams, and not put all the radars on one team.
  • There needs to be an ability within WoWS to use your damage control to put out the fires on your teammate's ship. This promotes teamwork. 
  • What is bad is WG had created formats to create teamwork. Now they destroy teamwork infrastructure by making three teams on each side of the battle (Surface, CV, Subs) Each have their own goals.
  • Subs, I will repeat what WG said six years ago. No subs in WoWS. Give them their own wolfpack mode.
  • WG has to stop with the "Everyone gets a trophy" mentality. WG has neutralize any player skill from working properly, such as citadel hits. We all can't be winners
  • WG seems to feel guilty that ships are not release everyday. Once every other update is fine. every update? Boring.
  • Hotspot mapping has to go. It has taken ship positioning away. The islands are now looking too weird and unnatural.
  • Servers are getting old. Desync is happening to often. They need to be replaced.
  • Game engine is busted and old.  It needs to be replaced.
  • When was the last time the game software was optimized?
  • Everything needs to be loaded at start (DFAA, guns, torps, DC, etc.) With team damage removed, there is no reason why everything is not loaded at the start of the battle.
  • The aim bug is not fixed yet.
Edited by Tpaktop2_1 NA
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On 9/10/2023 at 8:55 AM, Wolfswetpaws said:

5.  If WOWs really wanted to curtail friendly fire, but not eliminate it entirely.  Then they would have implemented "damage relection" as a percentage value.
If player A does any damage to player B, the percentage of the hull total on player B's ship would be calculated and then immediately reflected back upon Player A.

Actually they did this just before doing away with it altogether.  I somehow annoyed someone so much they eventually torped me. and instantly blew up while whining away like a jet engine.

I received little damage.

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Something I think some posters may have forgotten, and which I admit I am still getting used to myself, is that no member of WG's staff sees any of what we post here.  Unlike the old forums, they have no responsibility or inclination to see anything we write here.  It is all just players talking and sharing their views with other players.  Suggestions as to what WG should or should not do can be discussed, but posting as though we were still giving feedback to WG here isn't going to do more than seem like blowing off steam.

 

Just some food for thought.

 

 

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56 minutes ago, Jakob Knight said:

Something I think some posters may have forgotten, and which I admit I am still getting used to myself, is that no member of WG's staff sees any of what we post here.  Unlike the old forums, they have no responsibility or inclination to see anything we write here.  It is all just players talking and sharing their views with other players.  Suggestions as to what WG should or should not do can be discussed, but posting as though we were still giving feedback to WG here isn't going to do more than seem like blowing off steam.

 

Just some food for thought.

 

 

I've seen Ahskance on here and I'm pretty sure that WG is lurking this forum like they do the WOWS reddit

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My personal opinion is that the golden age of WOWS was 2016-2019 ... the game found it's groove in 2016 and the Devs started getting greedy and doing this super grindy missions in 2019.

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Started playing in 2016 most of the changes I like. Including commander skills, the new ships, the new ports, the new events love some of the economic changes. I love the boosters easy to use with less waste then comos.

Got tons of credits tech trees are easier to navagate grinds are easier. Dont like subs at all they throw off the flow of the game for me but there not game changers and I'm not going to cry about them . I really really think something needs to be done with the MM try anything different but it's boring hearing they cant do anything because of quere times . I dont believe that. 

Need to do something with RNG while we are at it. I find it be a joke it almost fells like there messing with you. I don't really believe that but.... All in all I still love the game some of the best graphics around for a war game. I still play 3 games at least everynight still the only video game I play . This is just IMHO .

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2 hours ago, Jakob Knight said:

Something I think some posters may have forgotten, and which I admit I am still getting used to myself, is that no member of WG's staff sees any of what we post here.  Unlike the old forums, they have no responsibility or inclination to see anything we write here.  It is all just players talking and sharing their views with other players.  Suggestions as to what WG should or should not do can be discussed, but posting as though we were still giving feedback to WG here isn't going to do more than seem like blowing off steam.

 

Just some food for thought.

 

 

Is there really a difference between them not being here reading it...and them being there reading it and deliberately ignoring it?

I, for one, find their absence to be the best part of this forum. There is no need to have to conform to a 'party line' that was somewhat arbitrary. Plus, we don't have to deal with the toxicity flowing out of the need to drive sales with forum content...rather than just being able to honestly share about the game.

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4 hours ago, Jakob Knight said:

Something I think some posters may have forgotten, and which I admit I am still getting used to myself, is that no member of WG's staff sees any of what we post here.  Unlike the old forums, they have no responsibility or inclination to see anything we write here.  It is all just players talking and sharing their views with other players.  Suggestions as to what WG should or should not do can be discussed, but posting as though we were still giving feedback to WG here isn't going to do more than seem like blowing off steam.

 

Just some food for thought.

 

 

I never gave that any real thought to that before or now . I just post what I feel like or react to what I want . I really never used the forums as a platform for what I want . I mean I did a little but usually I came on because I liked everyone and I liked messing around with and interacting with you guys . Never really cared much whether WG was listening or not. I'm just happy to be here it sucked when there was nothing but discord.

Edited by clammboy
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4 hours ago, Jakob Knight said:

Something I think some posters may have forgotten, and which I admit I am still getting used to myself, is that no member of WG's staff sees any of what we post here.  Unlike the old forums, they have no responsibility or inclination to see anything we write here.  It is all just players talking and sharing their views with other players.  Suggestions as to what WG should or should not do can be discussed, but posting as though we were still giving feedback to WG here isn't going to do more than seem like blowing off steam.

 

Just some food for thought.

 

 


So no different than the old forum, then? Not like anybody in WG, except the mods, listened to us there. And they definitely didn’t take suggestions from us or even their CCs, so I see no practical difference. 

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10 hours ago, Sailor_Moon said:

Well I guess you COULD upgrade your WSAD hax, technically. But not to the same level as your AA 😛

You most certainly can, if you're willing to sacrifice some concealment for it. BBs will still struggle, but a CL/CA will massively reduce dmg taken from a CV. For particularly maneuverable ships, you can literally out-trade some BBs. You might even get called out for using hacks. Highly recommend trying it, do consider a spotting slave tho.

 

 

7 hours ago, Tpaktop2_1 NA said:

CV commanders were to be feared and respected in the beginning. Now CV's are an annoyance. Add to the fact that you had to mange CV planes and not have a airplane factory built into the ship.

Aircraft regeneration is unironically one of the better parts of the CV rework that achieved its intentions.

It is the arrival of "tactical squadrons" on BBVs and Super CVs later that completely gutted it.

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