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How would you make 3 good ships completely OP?


Type_93

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If you could add one feature to a ship that would make it completely broken. This is kind of my wish list for features that will never happen.
 

1. Drop Shima torp detection to 1.0k. 
2. Give Austin a smoke. 
3. Give Marceau a heal. 
 

How would you guys make your ships better?

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1 minute ago, Type_93 said:

If you could add one feature to a ship that would make it completely broken. This is kind of my wish list for features that will never happen.
 

1. Drop Shima torp detection to 1.0k. 
2. Give Austin a smoke. 
3. Give Marceau a heal. 
 

How would you guys make your ships better?

Give the German Secondary BB's "guided torpedoes !"

Give the IJN Akizuki AA boat line AA Radar and "Aimed AA"...

Or

If you want players heads to explode:  no torpedo reloads for ships that couldn't do that IRL !  The Benham's or the Klebber's or........

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Give Kleber radar

Give Kremlin superheal

Give Des Moines communist armor

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Universal recipe: 

1. Cut turning circle and steering time by 20%

2. Improved acceleration Vermont style  

3. Reduce Concealment by an extra 10% 

 

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48 minutes ago, Type_93 said:

How would you make 3 good ships completely OP?
If you could add one feature to a ship that would make it completely broken. This is kind of my wish list for features that will never happen.

1. Drop Shima torp detection to 1.0k. 
2. Give Austin a smoke. 
3. Give Marceau a heal. 
 

How would you guys make your ships better?

I'd select three "average" players by drawing their names from a figurative hat.
Then I'd find some legal and compatible incentives to recruit them into my "experimental testing of an education program".
Thereupon I'd provide them with combination of classroom education and hands-on training on how to play World of Warships for a total of 10,000 hours.

After that, it won't matter which ship they play, they'll be formidable opponents.  🙂 

Edited by Wolfswetpaws
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1.  Give the Enterprise an infinite number of super heals with a 15 second cooldown.  ( The Grey Ghost that couldn't be sunk )

 

2.  Increase the homing torpedo damage on S-189 to 24k with a 20km area of effect. (Nuclear torpedoes)

 

3.  Make the Air Strike on Gouden Leeuw strike surface and submerged targets. (Subsurface Detonating Cluster Bombs)

Edited by Jakob Knight
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Hmmmm, irresponsibility engaged:

  • Give Kami and/or Kagero 'sisters' effective AA out to 5.8 km.
  • Make Jervis' concealment the same as Haida's.
  • Give Vampire II a heal.
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1. Drop Hayate concealment down to Shima or even Kagero levels.

2. Drop Neptune concealment down to Minotaur level so she can stealth radar. 

3. For co-op, make Dutch airstrike placement undetectable by the bots.

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Put Minotaur's smoke and radar into separate slots.

Give Shima 510mm guns.

Remove GK's superstructure.

 

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All DDS get these.....🤩

And Friendly fire is disabled so we can also use them on the cowards who run away at the sight of the first Red ship that they ASKED us to spot for them. 🤣

Exocet.thumb.jpg.c84b6e461bd7666d37dc53902ed0384c.jpg

exocet-malaysia.thumb.png.efdf97d1e3cfa41311857e60c70775af.png

Exocet_AM39_Wikimedia.jpg.acdc5998f416b11907beb4397a139364.jpg

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12 minutes ago, Col_NASTY said:

All DDS get these.....🤩

And Friendly fire is disabled so we can also use them on the cowards who run away at the sight of the first Red ship that they ASKED us to spot for them. 🤣

Exocet.thumb.jpg.c84b6e461bd7666d37dc53902ed0384c.jpg

exocet-malaysia.thumb.png.efdf97d1e3cfa41311857e60c70775af.png

Exocet_AM39_Wikimedia.jpg.acdc5998f416b11907beb4397a139364.jpg

A good many of us have advocated for NARMS (Naval Anti-Radar Missile Systems) be added to a select group of DD's.....  A WW2 version of the AGM missile systems....  A seek only version that could be launched when a DD "expected to see" radar in use.... 

image.jpeg.0afa5970e3eb734e1037ef60cdf5b8d2.jpeg,  Launched by a ship - not by planes.   I'd hate to give our crappy carriers a new toy....

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1) Enter Random battles with a 3 player division

2) Fully co-ordinate together & focus fire one enemy at a time.

3) Play lower tiers (any of them) & have one good spotter (required depending on specific tier).

This would be my suggestion & the good part is you can pick any ship you want to (though some select ships would enhance this 'OPness').

😁

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Des Moines with a 12-kilometer radar range.

Zao with way faster turret traverse and way better main battery firing angles.

Republique with battlecruiser dispersion.

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On 7/11/2024 at 3:18 PM, Type_93 said:

If you could add one feature to a ship that would make it completely broken. This is kind of my wish list for features that will never happen.
 

1. Drop Shima torp detection to 1.0k. 
2. Give Austin a smoke. 
3. Give Marceau a heal. 
 

How would you guys make your ships better?

Give back Smolensk its original range so you can slot range module and get 19,2 km range again....

29 fires btw ........

Edited by OldSchoolGaming_Youtube
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Allow me to introduce you to Venezia, but it now has 12km radar

DM with Stalin’s 50mm plates and San Martin’s super duper heal

Vermont with Slava’s accuracy and ballistics 

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Give Zao american smoke

Give Des Moines some armor

Give Daring 50knot speed

 

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-Give Massachusettes Yamato dispersion and sigma

-Do the same for Tirpitz 

-Give Vermont GK armor 

 

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- Give Colbert smog

- Give Nevsky improved British/German HE pen

- Give Khaba the reload of Sherman

 

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CV DCP and anti sub airstrike to "insert battleship"

remove citadel from "insert CL"

+40% to torpedo speed for jagger

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"I don't know guys...sometimes, I can't actually believe I'm a CV main."

"Dan, I think it's time I told you something I should have told you a long time ago."

"Ok..."

"The secret ingredient of my favorite special ship..."

"Oh..."

"Comehewe...the secret ingredient is...nothing!"

"Huh?"

"You heard me, nothing. There is no secret ingredient!"

"Wait, wait...it's just a plain old ship? You don't add some kind of special gimmick or something?"

"Don't have to. To make something special you just have to believe it's special."

(Looks at Genova)

"There is no secret ingredient!"

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9 minutes ago, Daniel_Allan_Clark said:

"I don't know guys...sometimes, I can't actually believe I'm a CV main."

"Dan, I think it's time I told you something I should have told you a long time ago."

"Ok..."

"The secret ingredient of my favorite special ship..."

"Oh..."

"Comehewe...the secret ingredient is...nothing!"

"Huh?"

"You heard me, nothing. There is no secret ingredient!"

"Wait, wait...it's just a plain old ship? You don't add some kind of special gimmick or something?"

"Don't have to. To make something special you just have to believe it's special."

(Looks at Genova)

"There is no secret ingredient!"

🙂👍

There Is No Secret Ingredient (Kung Fu Panda)


 

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Give Mogami British heal and smoke.

Give Akizuki 5.4km concealment.

Add one cannon per turret on Amagi.

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Austin with smoke AND radar

Frenchs DDs with IJN camo (and smoke, since we're allowed to dream)

And Colbert with SAP  😛

 

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