cheapinkc Posted June 13 Share Posted June 13 My last match in this mode I was the last ship left at the 7:57 mark. I basically played hide and dodge till we won. The biggest issue is people over committing at the start and getting killed early. 3 1 Link to comment Share on other sites More sharing options...
thornzero Posted June 13 Share Posted June 13 On EU they don't really get what to do. They are setting minefields too early before the ships even spawn. I take into it Z-34 with the 5 second mb reload and am doing halfway decent. We did get 4 stars once. 2 Link to comment Share on other sites More sharing options...
Wrath_of_Deadguy Posted June 13 Share Posted June 13 I played it a few times last night and found it pretty fun, although I'm not really a fan of the German DDs and their slo-o-o-o-o-o-o-o-o-o-o-o-ow turret traverse. Didn't try any of the rentals, mostly because I'm pixel-poor at the moment and don't have a huge reserve of upgrades to just drop into them. Instead, I played Z-39 and Maass... which I honestly probably would've preferred anyway because they both have hydro, while of the rentals, only the one with pathetically short-ranged torps does and hydro is really nice to have with most of your teammates and a goodly chunk of the bots all dropping smoke at the same time. I'm glad the rentals are there, though. I'm also glad all of the rentals are top-tier for the Op, unlike for the last one; that definitely helps. I agree that Atlantic Wall is more fun than Utah Beach was... but I think it's mostly because it is much more fun to be the one laying the mines than it is to be the one who has to clear them. Torping bots while they're already eating mines is glorious. 2 1 Link to comment Share on other sites More sharing options...
Darlith Posted June 13 Share Posted June 13 26 minutes ago, Andrewbassg said: U mean........ "u" will need to....... respecc??.... da design, ze setup of things in wows ....... That's how I set up Lutjens With SI. Naw I don't really have any high enough point captains to bother putting on them. Probably just use the ones they came with, just have to decide between superintendent and adrenaline rush. Link to comment Share on other sites More sharing options...
Itwastuesday Posted June 14 Share Posted June 14 Got it right the second time. You gotta do some work. 1 Link to comment Share on other sites More sharing options...
BlueMax1916 Posted June 14 Share Posted June 14 Tip: Place your mines on top of the enemy ships as they turn around or try to bypass them if you put them in front. 1 Link to comment Share on other sites More sharing options...
Nevermore135 Posted June 14 Share Posted June 14 (edited) 19 hours ago, thornzero said: On EU they don't really get what to do. They are setting minefields too early before the ships even spawn. To be fair, deploying a certain number of minefields is the operation’s primary objective. Given how quickly I’ve seen teams die and how long the cooldown on the consumable is, I can understand players dropping mines effectively on cooldown (including at the beginning of the match) to maximize the chance of a victory (which comes with a significant XP boost). Edited June 14 by Nevermore135 2 Link to comment Share on other sites More sharing options...
thornzero Posted June 14 Share Posted June 14 2 minutes ago, Nevermore135 said: To be fair, deploying a certain number of minefields is the operation’s primary objective. Given how quickly I’ve seen teams die and how long the cooldown on the consumable is, I can understand players dropping mines effectively on cooldown (including at the beginning of the match) to maximize the chance of a victory (which comes with a significant XP boost). You would be surprised. On three matches this morning, we had 7/8 set and I had to remind the guys to drop one more [if possible off cooldown]; just so we could get the primary done. Link to comment Share on other sites More sharing options...
invicta2012 Posted June 14 Share Posted June 14 I hadn't realised you can take the rental Zerstorers out in standard operations. That's quite interesting. I've taken Z-34 out in Newport (and she did OK) but the torp ranges aren't helpful and German DDs are never *quite* the gunboats I would like them to be. But it will be fun finding out. 1 Link to comment Share on other sites More sharing options...
Captain_82 Posted June 15 Share Posted June 15 My highest damage number so far. Link to comment Share on other sites More sharing options...
Captain_82 Posted June 15 Share Posted June 15 20 hours ago, BlueMax1916 said: Tip: Place your mines on top of the enemy ships as they turn around or try to bypass them if you put them in front. Thats not what I`ve seen. Deployed mines right in front of enemy ships, they would still move through the entire minefield. I think its a good strategy trying to anticipate in which direction they will move/turn and then deploying ones minefield in front or slightly on top of them. Link to comment Share on other sites More sharing options...
BlueMax1916 Posted June 15 Share Posted June 15 44 minutes ago, Captain_82 said: Thats not what I`ve seen. Deployed mines right in front of enemy ships, they would still move through the entire minefield. I think its a good strategy trying to anticipate in which direction they will move/turn and then deploying ones minefield in front or slightly on top of them. I had the Baltimore just turn around when I placed the minefield in front of her. Also Queen Elizabeth and Nelson changing course to avoid minefields. So I figured out to place the minefield just so that they are in the northern belt of it when it's dropped. It's not dead center on top when I place it. After all I want them to take quite an amount of mines with them and also slow them down. 1 Link to comment Share on other sites More sharing options...
invicta2012 Posted June 15 Share Posted June 15 Trying Z-32 in Ops now. She's fun. Long range (12k) low damage torps (7.5km) on a fast reload (60s) with TRB. Only one smoke, no hydro, so not a traditional DD, but she'd be serviceable with 6.2km detection (base). Link to comment Share on other sites More sharing options...
Ferdinand_Max Posted June 15 Share Posted June 15 9 hours ago, BlueMax1916 said: I had the Baltimore just turn around when I placed the minefield in front of her. Also Queen Elizabeth and Nelson changing course to avoid minefields. So I figured out to place the minefield just so that they are in the northern belt of it when it's dropped. It's not dead center on top when I place it. After all I want them to take quite an amount of mines with them and also slow them down. 10 hours ago, Captain_82 said: Thats not what I`ve seen. Deployed mines right in front of enemy ships, they would still move through the entire minefield. I think its a good strategy trying to anticipate in which direction they will move/turn and then deploying ones minefield in front or slightly on top of them. I tend to deploy minefields so that the enemy ship is just within the northern portion of it. Link to comment Share on other sites More sharing options...
KJ82 Posted June 15 Share Posted June 15 Is there any achievement for this Op ? Played it for today once ( 3 star win ), but got no achievement like i got for Utah Beach. Link to comment Share on other sites More sharing options...
oldblackdog Posted June 15 Share Posted June 15 4 minutes ago, KJ82 said: Is there any achievement for this Op ? Played it for today once ( 3 star win ), but got no achievement like i got for Utah Beach. Check the "Rewards" tab of the D-Day port. There are a number of things you can get as you earn more stars (Patches, permanent camo, D-Day containers...). Link to comment Share on other sites More sharing options...
KJ82 Posted June 15 Share Posted June 15 2 minutes ago, oldblackdog said: Check the "Rewards" tab of the D-Day port. There are a number of things you can get as you earn more stars (Patches, permanent camo, D-Day containers...). I know about the rewards. I asked about something like the one seen on the picture. Link to comment Share on other sites More sharing options...
oldblackdog Posted June 15 Share Posted June 15 8 minutes ago, KJ82 said: I know about the rewards. I asked about something like the one seen on the picture. I had to check my profile. Like you, I have the Utah Beach achievement, but I'm not sure if anything else will be awarded during this event. Link to comment Share on other sites More sharing options...
UnrepentantSinner Posted June 15 Share Posted June 15 38 minutes ago, KJ82 said: Is there any achievement for this Op ? Played it for today once ( 3 star win ), but got no achievement like i got for Utah Beach. Don't think so, only got the one you got so far. Link to comment Share on other sites More sharing options...
KJ82 Posted June 15 Share Posted June 15 24 minutes ago, UnrepentantSinner said: Don't think so, only got the one you got so far. Too bad. I like to collect these achievements as a proof of " been there, done that, got the scars ". 4 Link to comment Share on other sites More sharing options...
Gnirf Posted June 16 Share Posted June 16 On 6/15/2024 at 10:29 AM, Captain_82 said: Thats not what I`ve seen. Deployed mines right in front of enemy ships, they would still move through the entire minefield. I think its a good strategy trying to anticipate in which direction they will move/turn and then deploying ones minefield in front or slightly on top of them. I usually combine torps with minefields. At least the BBs QE and nelson runs on the mines from time to time. 1 Link to comment Share on other sites More sharing options...
Gnirf Posted June 16 Share Posted June 16 To not win considering it is enough to lay mines is a testimony to the player quality on some. But so far only wins (random teams no div) Standard result is 3 stars. 2 stars have happened once. At least 3 times 5 stars. I have played enough to reach the last normal reward. I have used the rental Z32. Please hold out the buffs that comes with the rewards is quite large., so your ships both offensive and defensiv power increases a lot. I have chosen the the DDs directives + the battleship. Which do you fellow players use? One problem is both that players are too aggressive at the start, but also even if we have several ships left sometimes too passive near the end. If we are 3 DDs left , just Yolo the ships at point blank. If the time runs out or you are sunk does not matter IMO if that is what is needed. For me the tasks that remains have been the CV and the cruiser/BBs (when I have got 3 stars). Compared to the first mission this at least gives reasonable stars steadily. Sadly the absurd stars for extra rewards gives little incitament, but I play a few more now that my DD is strong. 1 Link to comment Share on other sites More sharing options...
hipcanuck Posted June 17 Share Posted June 17 A lot of fun, Ive played it quite a few times. +1 to WG for developing new Ops, proving that they actually can do it when they put their mind to it. 1 Link to comment Share on other sites More sharing options...
OT2_2 Posted June 17 Share Posted June 17 (edited) I don't know, but even a 4 - or 5 star victory doesn't feel good at least to me. Those bots ALWAYS hit and are extremely difficult to sink. Not to talk about the bot planes that do hit you with highest accuracy in smoke and actually not visible. Very strange and joyless setup. Second account. Edited June 17 by OT2_2 1 Link to comment Share on other sites More sharing options...
Frostbow Posted June 17 Author Share Posted June 17 Finally. Made a couple of 5 ★ with the Z-33! It took a bit of time. The usual solo play in a randomly assembled team, where one or two succumb to the bots' accurate fire during the early stages of the Operation, has made it hard for me to get five stars. As far as damage dealt is concerned, it is still around 201,000. 9 hours ago, OT2_2 said: Those bots ALWAYS hit and are extremely difficult to sink. Not to talk about the bot planes that do hit you with highest accuracy in smoke and actually not visible. Can confirm with the bot DDs such as the Benson. I can throttle juke, and the mines can immobilize them. All in all, it has been fun and I'm playing this mode for the permanent camo for the Baltimore, as well as for target practice. They wiggle and sprint, and they do have a pattern on how they manuever, which ultimately makes them predictable to a certain degree. And when a bot shows broadside, the Z-33's MBRB can remove significant chunks of their HPs. On 6/16/2024 at 10:31 PM, Gnirf said: Which do you fellow players use? Been enjoying the Z-33 a lot. I haven't tried the other rental ships yet. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now