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Dear Lord....... Wedgie does it..... again....


Andrewbassg

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7 minutes ago, Ensign Cthulhu said:

....and wet themselves in terror every time their paint gets scratched.....

SW-SHIRT-I-Find-Your-Lack-of-Faith-Distu

 

As punishment you will play cruisers for two months. And no, not Napoli but Sejong, Neptune etc....ya know.... cruisers. In ALL modes.

Smile_glasses.gif.ad42a1d7c6a3da5c4b37a0

 

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The old saying the more things change the more things stay the same comes to mind here at the DevStrike. 

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Meh, Im for more uncertainty. I wish we couldnt see the ship lineup of the other team until each is spotted after the match starts. 

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7 hours ago, Andrewbassg said:

NEW BATTLE TYPE: MODE SHUFFLE

 

Update 13.6 will bring along a new temporary battle type called Mode Shuffle. These are 12v12 matches where you can take any Tier VIII-X ship of your choice. You can also make a division with up to 3 people! When you select this battle type, you will get randomly placed in one of three game modes:

  • Airship Escort - Escort the allied airship to the destination point or destroy all enemy ships! During the battle, ships on both sides can affect the speed of the allied or opposing airships by staying within an interactive zone near each one. It's important to remember the following:
    • Airships move at a standard speed if there are no players within their interactive zones.
    • Airships accelerate if only allied ships are within the borders of their interactive zones.
    • Airships slow down if at least one opposing ship is within the borders of their interactive zones.
    • If your team simultaneously speeds up the allied airship and slows down the opposing airship, the allied airship will move even faster.
  • Convoy - Join the battle as part of the attacking or escorting team. The objective of the attacking team is to completely destroy either the convoy or its defenders. The defending team needs to escort convoys of cargo ships as they sail along a defined route. That team wins if at least one convoy ship reaches her destination point or the entire attacking team is destroyed. 
  • Arms Race - Collect upgrades dropped from planes in various locations on the map. With the help of upgrades, your team enhances the combat capabilities of ships and squadrons of aircraft carriers. After some time, a capture point will appear, with its area decreasing over time.

It's worth noting that while Convoy and Airship Escort will be the most recent versions of those game modes, we have made a slight change to Arms Race: there will be no buffs placed near the map borders. That means that buffs will pop up somewhere in the middle parts of the map, so you'll have to get up close and personal to buff yourself and your team! The changes for Arms Race are only present in Mode Shuffle, as they remain unaltered in other battle types.

 

picard-facepalm.jpg.606e3d2b141842df7569

 

These people are really, REALLY completely clueless about their own game and its playerbase.....

 

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BRAWLS WITH SUPPORT CONSUMABLES

 

..................

I am in-fact looking forward to these fun game-modes. They were great fun last time I played them and hopefully I'll have just as much fun this time. Especially with all the new fun ships I got in my port since the last time they were added.

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7 hours ago, Ensign Cthulhu said:

You will get to choose whether to participate in this or not. It's a temporary mode.

In November 2023, Wargaming announced that they will disable Airship Escort. The mode will return in 2024 as a stand alone temporary mode.

https://blog.worldofwarships.com/blog/496

Players, particularly those who play outside of Co-op, rightfully pointed out the fundamental flaw of Airship Escort in Random Battles. 

Even Wargaming themselves acknowledged the problem.

"We understand the preference of players wanting to pick ships that are more tailored towards the expected playstyle...and as a result, we have decided to remove this game mode from Random Battles"

The key word is here random, and not temporary, as you have emphasized in your rather quick defense of Wargaming.

So what do we have now?

We go back to square one. With this announcement, it increasingly appears Wargaming threw out of the window what they previously declared as constructive feedback that informed their decision to put Airship Escort as a stand alone temporary mode.

I am questioning your statements on this matter because it once again shows your insufficient experience in PVP modes. With utmost respect, your Co-op experience cannot be used to defend Wargaming on matters that are PVP-related.

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7 hours ago, Ensign Cthulhu said:

If @torino2dc or someone of his calibre were to make a dispassionate analysis of why he thought Airship Escort and Convoy Escort demanded completely different ship types and were therefore a bad combination to pull from a random type selection, I might have more sympathy for opposition to this new idea. But it's just the usual suspects repeating their unfounded assertions that WG has no idea what it's doing, with not even an attempt at serious analysis. 

When the old NA forum was still active, you have repeatedly made known your disdain for players who appeal to authority. Why are you now doing the same thing? 😂

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7 hours ago, Andrewbassg said:

53EB5C0D-3B99-4A7E-8E10-0AD06C0F515D.gif

Oh Ensign.........I know that your questions are ..."usually rhetorical", buut..........quote me where I asked  Asym to be made a permanent mode

😂

He cannot because you didn't. 

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I'm actually expecting to have fun with Airship and convoy escort. I think that if it was a mix of these two modes (both of which incentivize closer play) then there would be less cognitive dissonance. 

If they were going to bring back a third battle type, ditch the "power-up rush in the middle) and go back to epicenter! 3 modes that are structured for brawling and mixing it up. 

I forsee much fun with training battles in 2 out of 3 of these modes 🙂

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12 hours ago, Andrewbassg said:

NEW BATTLE TYPE: MODE SHUFFLE

 

Update 13.6 will bring along a new temporary battle type called Mode Shuffle. These are 12v12 matches where you can take any Tier VIII-X ship of your choice. You can also make a division with up to 3 people! When you select this battle type, you will get randomly placed in one of three game modes:

  • Airship Escort - Escort the allied airship to the destination point or destroy all enemy ships! During the battle, ships on both sides can affect the speed of the allied or opposing airships by staying within an interactive zone near each one. It's important to remember the following:
    • Airships move at a standard speed if there are no players within their interactive zones.
    • Airships accelerate if only allied ships are within the borders of their interactive zones.
    • Airships slow down if at least one opposing ship is within the borders of their interactive zones.
    • If your team simultaneously speeds up the allied airship and slows down the opposing airship, the allied airship will move even faster.
  • Convoy - Join the battle as part of the attacking or escorting team. The objective of the attacking team is to completely destroy either the convoy or its defenders. The defending team needs to escort convoys of cargo ships as they sail along a defined route. That team wins if at least one convoy ship reaches her destination point or the entire attacking team is destroyed. 
  • Arms Race - Collect upgrades dropped from planes in various locations on the map. With the help of upgrades, your team enhances the combat capabilities of ships and squadrons of aircraft carriers. After some time, a capture point will appear, with its area decreasing over time.

It's worth noting that while Convoy and Airship Escort will be the most recent versions of those game modes, we have made a slight change to Arms Race: there will be no buffs placed near the map borders. That means that buffs will pop up somewhere in the middle parts of the map, so you'll have to get up close and personal to buff yourself and your team! The changes for Arms Race are only present in Mode Shuffle, as they remain unaltered in other battle types.

 

picard-facepalm.jpg.606e3d2b141842df7569

 

These people are really, REALLY completely clueless about their own game and its playerbase.....

 

+

 

BRAWLS WITH SUPPORT CONSUMABLES

 

..................

Excellent I hope they remove the ret*rded AR from randoms and stuff it in this so I can avoid it...

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Posted (edited)
6 hours ago, Pugilistic said:

more uncertainty.

 

3 hours ago, SureBridge said:

I forsee much fun with training battles in 2 out of 3 of these modes 🙂

Oh we gonna have LOTS and LOTS of those. Smile_coin.gif.4108231dd8f1e8ec6de0cb87b

One of the big problems with Airship in randoms was that people didn't know what to do. So yeah I predict LOTS of dat, up to the point of people not playing the modes, for quite a while...

5 hours ago, Frostbow said:

"We understand the preference of players wanting to pick ships that are more tailored towards the expected playstyle...

 

".....aand we give a big, fat fiddlesticks about that"

 

Edited by Andrewbassg
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The only good news about this is that during this temporary time you wont get forced to play like a Knob in Arms Race when choosing Random, but I really wish this would have been a permanent change so Random was clear of Arms Race forever and those who like to play it could choose this new Game Mode where you have these 3 in que.

Arms race with even more suicidal Buffs in middle of the map?! Great, now Im sure I wont try this new Game mode.

 

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With the changes to arms race, you have three modes that encourage brawling together.

Escort and convoy depending on bots on a rail with a limited number of maps, while I enjoy them, they eventually feel very repetitive.

With the three mixed-in, you can pick ships and builds that can more or less fit all three modes, and not have to deal with "again this same map that will play the same because I have to follow a blimp on a fixed route" as often.

Plus, you tend to find CVs and subs less often in these modes.

Sounds good to me.

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17 hours ago, Lord_Slayer said:

 

^^ this exactly.

I know I read somewhere in this very forum that people thought that Convoy, Airship, and Arms race should be a separate mode.

Now that it is (and temporary), we still have complaining?

Well... yes.

Because while it's vast improvement over shoehorning any of these mode into random, it still has a random element to what you get and that's not what most players want...

I mean if you go to vending machine to get a soft drink and you want a Coke (or Sprite/Dr. Pepper), but of the buttons you hit you can hit a button that will definitely give you a Coke/Sprite/Dr. Pepper, or a button that will randomly give you a Coke, Sprite, or Dr. Pepper, which one do you think most will choose?

 

 

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17 hours ago, Andrewbassg said:

That's a good point, but there is a kind of difference between pizza and pancakes.....

 

It’s not about pizza, it’s about human behavior.

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Posted (edited)
1 hour ago, Utt_Bugglier said:

It’s not about pizza, it’s about human behavior.

Yes I know. My point was that someone could call pancakes a glorified pizza or viceversa, therefore "creating" confusion.

People wanted to keep special modes separate from randoms, to NOT be subjected to randomness and to have choices and to have the liberty to make  decisions. So what Wedgie does?? Gives as randomness, coz reasons. AND call it "shuffle", knowing full well that people already compare the game to a glorified casino.

Just........ D4250899-7637-4DB1-9393-24C11B63FACC.gif

Edited by Andrewbassg
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Posted (edited)
1 hour ago, Utt_Bugglier said:

It’s not about pizza, it’s about human behavior.

Just to be clear, I wasn't contrasting your point, which superbly demonstrates the hardness of making decision for others, especially regarding "fun". However if one listens to feedback, not in terms of what they want, but what they like AND more importantly what they don't , coupled with personal experience and prior history.....  usable and viable predictions can be made.

But one must have an usable form of two way communication, for that to work. Which Wedgie completely lacks.

Edited by Andrewbassg
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45 minutes ago, Andrewbassg said:

… AND more importantly what they don't , 

And that aspect wasn’t delved into enough by WG - not just from the viewpoint of players who wanted balloon bollocks as a separately selectable mode, but there were also random battle players who didn’t want to have balloon bollocks pollute randoms. I gave up randoms entirely, until airship escort left.

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51 minutes ago, Andrewbassg said:

Just to be clear, I wasn't contrasting your point, which superbly demonstrates the hardness of making decision for others, especially regarding "fun".

Not to worry!

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Posted (edited)
14 hours ago, OldSchoolGaming_Youtube said:

The only good news about this is that during this temporary time you wont get forced to play like a Knob in Arms Race when choosing Random,

While I agree with the sentiment, I don’t believe this will actually be the case. From the dev blog:

“It's worth noting that while Convoy and Airship Escort will be the most recent versions of those game modes, we have made a slight change to Arms Race: there will be no buffs placed near the map borders. That means that buffs will pop up somewhere in the middle parts of the map, so you'll have to get up close and personal to buff yourself and your team! The changes for Arms Race are only present in Mode Shuffle, as they remain unaltered in other battle types.“

There is no mention of Arm’s Race being removed from the Randoms rotation, and the wording of the dev blog suggests that the standard, unaltered Arms Race mode will still be present next patch in Randoms.

Edited by Nevermore135
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13 hours ago, OldSchoolGaming_Youtube said:

The only good news about this is that during this temporary time you wont get forced to play like a Knob in Arms Race when choosing Random, but I really wish this would have been a permanent change so Random was clear of Arms Race forever and those who like to play it could choose this new Game Mode where you have these 3 in que.

Umm, that's not how I read it.

My read is that "Arms race classic" will continue to show up in randoms, and "New Arms Race" with all the buffs concentrated near the middle will show up in the "Smorgasbord of modes".

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5 hours ago, Andrewbassg said:

knowing full well that people already compare the game to a glorified casino.

Just more evidence to the fact that the game is a casino...

More fuel for the guys wanting to regulate this kind of game...

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2 hours ago, Nevermore135 said:

There is no mention of Arm’s Race being removed from the Randoms rotation, and the wording of the dev blog suggests that the standard, unaltered Arms Race mode will still be present next patch in Randoms.

Excellent. I actually like arms race in randoms, as it's in keeping with the silliness of the game while freshening up the meta from the boring old static caps, hull down sniping boredome.

Plus, I prefer the current arms race over a stupid 'everyone to the center' arms race.

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33 minutes ago, Daniel_Allan_Clark said:

Just more evidence to the fact that the game is a casino...

More fuel for the guys wanting to regulate this kind of game...

Referencing @Andrewbassg quoting you. 

That's some serious proof there. 180 proof.

Edited by Ensign Cthulhu
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Posted (edited)
50 minutes ago, Ensign Cthulhu said:

Referencing @Andrewbassg quoting you. 

That's some serious proof there. 180 proof.

NEW BATTLE TYPE: MODE SHUFFLE

transitive verb

1
: to mix in a mass confusedly : JUMBLE

image-20170222-1350-i22us5.jpg?ixlib=rb-

 

 

Source

https://theconversation.com/heres-the-best-way-to-shuffle-a-pack-of-cards-with-a-little-help-from-some-maths-73176

 

¯\_(ツ)_/¯

 

Edited by Andrewbassg
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8 hours ago, Nevermore135 said:

While I agree with the sentiment, I don’t believe this will actually be the case. From the dev blog:

“It's worth noting that while Convoy and Airship Escort will be the most recent versions of those game modes, we have made a slight change to Arms Race: there will be no buffs placed near the map borders. That means that buffs will pop up somewhere in the middle parts of the map, so you'll have to get up close and personal to buff yourself and your team! The changes for Arms Race are only present in Mode Shuffle, as they remain unaltered in other battle types.“

There is no mention of Arm’s Race being removed from the Randoms rotation, and the wording of the dev blog suggests that the standard, unaltered Arms Race mode will still be present next patch in Randoms.

 

8 hours ago, SureBridge said:

Umm, that's not how I read it.

My read is that "Arms race classic" will continue to show up in randoms, and "New Arms Race" with all the buffs concentrated near the middle will show up in the "Smorgasbord of modes".

Ooh crap .... so my happiness and feeling that WG finally implemented a good change was short lived....

I wonder how many players would choose to play Arms race IF it was possible to choose that as a standalone mode.

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