Tpaktop2_1 NA Posted June 5 Share Posted June 5 Drachinifel has released a new video, Mined off Normandy - From a survivor of USS Tide. It is part one of the USS Tide story. The Tide was a minesweepr of the Auk class. On the day after the invasion (June 7) the Tide hit a mine. It was a hull breaker. 108 was listed as their crew complement. The Tide lost their commanding officer, Lt. Cdr. Allard B. Heyward along with 11 other sailors during the mine attack. I would like to see the next video that follows this one. https://en.wikipedia.org/wiki/USS_Tide_(AM-125) Note: Mine fields do not move on their accord quickly in real life. They may drift some, but not 5 miles in less than a minute Wargaming. 2 2 Link to comment Share on other sites More sharing options...
Admiral_Karasu Posted June 5 Share Posted June 5 They are a problem in the operation too, at least for me. I regularly dance into them. Link to comment Share on other sites More sharing options...
Itwastuesday Posted June 5 Share Posted June 5 14 minutes ago, Admiral_Karasu said: They are a problem in the operation too, at least for me. I regularly dance into them. I've found it decent to just head into them following whoever is going, and combo-clearing a path through. Link to comment Share on other sites More sharing options...
Admiral_Karasu Posted June 5 Share Posted June 5 12 minutes ago, Itwastuesday said: I've found it decent to just head into them following whoever is going, and combo-clearing a path through. You don't get blown up when you do that? Link to comment Share on other sites More sharing options...
Asym Posted June 5 Share Posted June 5 57 minutes ago, Admiral_Karasu said: You don't get blown up when you do that? Exploit warning: "follow the Leader". The first ship starts to clear a path that is then filled with two other team mates on either side of the cleared lane. It clears a channel really fast. Note: depth charge ships not air dropped ships. If you work together in the lane clearing you are through pretty quick. 2 Link to comment Share on other sites More sharing options...
Admiral_Karasu Posted June 5 Share Posted June 5 2 minutes ago, Asym said: Exploit warning: "follow the Leader". The first ship starts to clear a path that is then filled with two other team mates on either side of the cleared lane. It clears a channel really fast. Note: depth charge ships not air dropped ships. If you work together in the lane clearing you are through pretty quick. Yes, the air dropped ones are completely useless. Ironically, aren't there planes that are used to de-mine minefields? 1 Link to comment Share on other sites More sharing options...
Itwastuesday Posted June 5 Share Posted June 5 1 hour ago, Admiral_Karasu said: You don't get blown up when you do that? Nno, the barrel ship clears a bunch and then I help them advance with air strikes, and then they clear a bunch, repeat. 1 Link to comment Share on other sites More sharing options...
Ensign Cthulhu Posted June 5 Share Posted June 5 42 minutes ago, Admiral_Karasu said: Ironically, aren't there planes that are used to de-mine minefields? IRL these were twin-engined bombers (or bigger) fitted with a very large and powerful magnetic coil to explode magnetic mines. The mines in this game are contact-triggered; degaussing would not work. 1 Link to comment Share on other sites More sharing options...
Montrala Posted June 6 Share Posted June 6 Atlanta with minefield perk (at lowest level) clears whole minefield in 2, well timed, depth charges drop. Generally this is only mode, when ship based ASW is better than ASW planes. 1 Link to comment Share on other sites More sharing options...
tocqueville8 Posted June 6 Share Posted June 6 17 hours ago, Admiral_Karasu said: Ironically, aren't there planes that are used to de-mine minefields? There were. 1 Link to comment Share on other sites More sharing options...
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