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Gonna try to stay in the TOS here....


Col_NASTY

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I find that it is not worth the time to type much in battle chat unless it's at the start or later in the battle. Most all comments can be either a compliment or a criticism. In only a minority of battles do team mates even appear to listen to suggestions, more likely they just ignore anything useful suggested.

I give out 'well played' to those who I think played well - more often to team mates but some to the enemy. I have no problem giving out all my 'inappropriate play' negatives since there are so many players who have no clue. I barely ever report anyone for inappropriate  battle chat as this is just 'venting' against WoWS crap MM,  crap targeting, etc.

 

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2 hours ago, Aethervox said:

Designed for some 'young & dumb' legal age group, perhaps, eighteen year olds?

No.  It's PG-13 ESRB rated  -  which means, it doesn't have content that would prevent 13 year olds from playing....

It's the "games of chance" within WOWS that requires a legal disclosure and consent for 18 year olds and up.

There's a passel of sub-13 year olds playing this game........because, age has never been required to join the game.  The only time age is "required" is when loot boxes are used....  And, even then, how would our host even know the real age of the player???

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On 5/10/2024 at 5:22 PM, Itwastuesday said:

What we need is more commanders that spew insults. I think Starcream goes "Can't you morons do anything right?"

That's what we need. 😂😂😂

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Posted (edited)
1 hour ago, Asym said:

There's a passel of sub-13 year olds playing this game........because, age has never been required to join the game.  The only time age is "required" is when loot boxes are used....  And, even then, how would our host even know the real age of the player???

What makes you say this? I've literally never met anyone under the age of 16 on this game or any related community in my four or so years. I would argue the opposite, and we have the demographic polls on both Devstrike and Reddit to support my claim.image.png.2e714366aaff24244caeb108f9b33dad.png

image.thumb.png.77a90fd4055879e272fa002fddfa9eeb.png

This game's main audience is by and large, adult and teenager men. Even on platforms used by a large number of young teenagers, such as Discord or Reddit, the majority of users is definitely skewed to the older end compared to other games. Out of all the games I play, World of Warships easily has the oldest playerbase (in terms of actual age.) In all the clans I was active in, there were always around 6 or so people around the age of my parents and even grandparents once or twice. I've never met anyone that old in every other game I play more than once.    

 

Just because a game can be played by 13 year olds does not mean it will be played by 13 year olds, and just because a game SHOULD be played by 17+ year olds does not mean it will (Call of Duty.)  

Edited by Unlooky
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6 hours ago, Unlooky said:

What makes you say this? I've literally never met anyone under the age of 16 on this game or any related community in my four or so years. I would argue the opposite, and we have the demographic polls on both Devstrike and Reddit to support my claim.image.png.2e714366aaff24244caeb108f9b33dad.png

image.thumb.png.77a90fd4055879e272fa002fddfa9eeb.png

This game's main audience is by and large, adult and teenager men. Even on platforms used by a large number of young teenagers, such as Discord or Reddit, the majority of users is definitely skewed to the older end compared to other games. Out of all the games I play, World of Warships easily has the oldest playerbase (in terms of actual age.) In all the clans I was active in, there were always around 6 or so people around the age of my parents and even grandparents once or twice. I've never met anyone that old in every other game I play more than once.    

 

Just because a game can be played by 13 year olds does not mean it will be played by 13 year olds, and just because a game SHOULD be played by 17+ year olds does not mean it will (Call of Duty.)  

Forum and reddit population is not the same as game population...though it could be an analog.

The main issue though is that the game contains significant gambling elements and should be 18+...not 13+.

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3 hours ago, Daniel_Allan_Clark said:

The main issue though is that the game contains significant gambling elements and should be 18+...not 13+.

And, that is why loot boxes are banned in several countries....  Because, there are non-consenting-adults playing this game....

BTW, survey's and reality often aren't the same thing....  As I have said:  "Children and non-majority teens are playing their Grand Father or Father's accounts to AVOID the grind !!!"

@Unlooky  how would WOWS or any other game, really know???  We have just seen "account sharing" in this forum and how pervasive, especially in Asia, it appears, to be.... 

Just food for thought.........

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5 hours ago, Asym said:

And, that is why loot boxes are banned in several countries....  Because, there are non-consenting-adults playing this game....

BTW, survey's and reality often aren't the same thing....  As I have said:  "Children and non-majority teens are playing their Grand Father or Father's accounts to AVOID the grind !!!"

@Unlooky  how would WOWS or any other game, really know???  We have just seen "account sharing" in this forum and how pervasive, especially in Asia, it appears, to be.... 

Just food for thought.........

Because if such a playerbase existed, then they certainly would have much greater representation both in game and online. I wouldn't see people talking about their wife, kids or job in game chat, and I should be seeing more people talking about their schools and classes. I made my Discord account when I was maybe 11 years old, and the platform has only become more mainstream since then. Yet the youngest person I've met on the Discord is 16 years old, and he gets some healthy ribbing from everyone else for being just a kid. I find these claims of a massive, silent, underage population discreetly playing the game rather hard to believe. 

 

Until you have some non anecdotal supporting evidence to support your claim regarding children, I'm just not going to be able to believe it. Your case is the first time I've ever heard of something like this. Do you think those kids play World of Warships specifically because they are interested in the game, or because their grandparents already have it installed with a significant amount of ships and items, and it's accessible for them? Why do they not own their own accounts so they can play/grind on their own when their grandparents aren't around?  Technically, this falls under WG's strictest definitions of account sharing, though obviously unenforced. Targeting an audience secondhand like this simply is not a sound business model. 

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12 minutes ago, Snargfargle said:

 

That's really not a relevant poll, as it is one conducted across a wide range of video games played such as Fortnight, Poker, and Dance Dance.  All that mattered was that the person engage in video gaming during their free time.  WOWS is quite a bit more specific as the skills and goals of the game are quite different from most other video games and the age range of players differs from other games due to these factors.  The statistics quoted by Unlooky are more applicable as their scope is limited to just this game and can therefore remove the nonrelivant data that skews a broader survey not intended for the purpose of providing usable data on only one game.

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29 minutes ago, Unlooky said:

Because if such a playerbase existed, then they certainly would have much greater representation both in game and online. I wouldn't see people talking about their wife, kids or job in game chat, and I should be seeing more people talking about their schools and classes. I made my Discord account when I was maybe 11 years old, and the platform has only become more mainstream since then. Yet the youngest person I've met on the Discord is 16 years old, and he gets some healthy ribbing from everyone else for being just a kid. I find these claims of a massive, silent, underage population discreetly playing the game rather hard to believe. 

 

Until you have some non anecdotal supporting evidence to support your claim regarding children, I'm just not going to be able to believe it. Your case is the first time I've ever heard of something like this. Do you think those kids play World of Warships specifically because they are interested in the game, or because their grandparents already have it installed with a significant amount of ships and items, and it's accessible for them? Why do they not own their own accounts so they can play/grind on their own when their grandparents aren't around?  Technically, this falls under WG's strictest definitions of account sharing, though obviously unenforced. Targeting an audience secondhand like this simply is not a sound business model. 

Got to love the intentional missing of the point.

ANY children less than 13 is a problem for the game...

...and a literal interpretation of the guidances for these kinds of games would mean players should not actually be allowed to be under 18 due to the pervasive gambling mechanics.

You can talk about how few kids there are in game forever...it's irrelevant. WG has done NOTHING to prevent kids that are too young from playing the game.

That's negligent.

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26 minutes ago, Daniel_Allan_Clark said:

Got to love the intentional missing of the point.

ANY children less than 13 is a problem for the game...

...and a literal interpretation of the guidances for these kinds of games would mean players should not actually be allowed to be under 18 due to the pervasive gambling mechanics.

You can talk about how few kids there are in game forever...it's irrelevant. WG has done NOTHING to prevent kids that are too young from playing the game.

That's negligent.

Well, it's PG13, but what exactly does 'parental guidance' mean?

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17 minutes ago, Daniel_Allan_Clark said:

Got to love the intentional missing of the point.

ANY children less than 13 is a problem for the game...

...and a literal interpretation of the guidances for these kinds of games would mean players should not actually be allowed to be under 18 due to the pervasive gambling mechanics.

You can talk about how few kids there are in game forever...it's irrelevant. WG has done NOTHING to prevent kids that are too young from playing the game.

That's negligent.

What was the point? I saw a claim (that World of Warships has a large group of players of a young age) that I believed to be erroneous and contested it. 

Children play games over the ages they are rated for all the time. In my opinion game ratings in games with a heavy focus on or are solely multiplayer are irrelevant 90% of the time honestly, so long as there isn't gore/nudity. I don't see how WG is any more negligent than any other company in the industry in this regard. 

I 100% agree with you on the gambling issue, but I simply can't see how Wargaming can implement an effective way to verify 18+ age beyond the current useless "I agree I am 18 years or older" checkbox that's about as effective as PornHubs without it being too invasive (i.e only accepting government ID/other documents). Would you really trust Wargaming with your real name, age, and address? 

The obvious solution is to remove lootboxes entirely. Lootboxes are a rather outdated means of monetization in games nowadays, but clearly World of Warships and Tanks are pulling enough revenue from lootboxes that WG will not consider abandoning them, given how many lootbox events have been released for both games recently. At the end of the day, WG, like any company, is profit driven, not moral driven. 

 

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Since this is a PC-oriented game, the distribution of "all video" gamers may be a little skewed.  Mobile games are by far the overwhelming largest percentage of the US market.

"In 2024, the number of gamers in the United States is projected to surpass 200 million. Among all gaming segments in the United States, mobile games had the largest audience, with about 163 million users. Almost half of the gamers in the United States are female." - from Statista (Video gaming audiences in the United States - Statistics & Facts | Statista)

The most recent PC/laptop video distribution I can locate, also from Statista (PC gamers by age in the United States 2023 | Statista ), is probably a more accurate description.

Screenshot2024-05-13153249.png.4834abdda61ef72908af4b34a9f047fa.png

I would believe that this mirrors the WoWs population a little more accurately  More importantly, I would tend to believe it actually weighs a little more heavily in the age groups beyond 30+.

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6 minutes ago, Unlooky said:

What was the point? I saw a claim (that World of Warships has a large group of players of a young age) that I believed to be erroneous and contested it. 

Children play games over the ages they are rated for all the time. In my opinion game ratings in games with a heavy focus on or are solely multiplayer are irrelevant 90% of the time honestly, so long as there isn't gore/nudity. I don't see how WG is any more negligent than any other company in the industry in this regard. 

I 100% agree with you on the gambling issue, but I simply can't see how Wargaming can implement an effective way to verify 18+ age beyond the current useless "I agree I am 18 years or older" checkbox that's about as effective as PornHubs without it being too invasive (i.e only accepting government ID/other documents). Would you really trust Wargaming with your real name, age, and address? 

The obvious solution is to remove lootboxes entirely. Lootboxes are a rather outdated means of monetization in games nowadays, but clearly World of Warships and Tanks are pulling enough revenue from lootboxes that WG will not consider abandoning them, given how many lootbox events have been released for both games recently. At the end of the day, WG, like any company, is profit driven, not moral driven. 

 

OK, please, stop and take a breath....

As I have reported, several times, I interact with Home School parents whom are looking for "game content" that is not gratuitously violent and that does have "historic relevancy or content !"  WoWs is non-graphic violence game and is World War(s) related and "could be" a real contender in that market.  Alas, it is not on my "recommended list" because of loot boxes and toxic chat.  Remember, home schooling parents want their children to "communicate" because they live well away from towns and Cities ! 

There is no way this game can or would verify if children below the age of consent are playing.....  Cause, if they were less than 13, our host might be forced/compelled to take action against long established players that mean no harm and spend lots of money... 

Gambling and events that use "chance mechanics" is another story entirely....   And, we have seen "age consent" screens required before use....  That, in and of itself, says a lot about just how fragile all games are when it comes to anything related to games of chance.  Some Nations have "just said NO !" and the content is removed for those players....

I hope this helps you....  The world isn't ending.

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10 minutes ago, HogHammer said:

Since this is a PC-oriented game, the distribution of "all video" gamers may be a little skewed.  Mobile games are by far the overwhelming largest percentage of the US market.

"In 2024, the number of gamers in the United States is projected to surpass 200 million. Among all gaming segments in the United States, mobile games had the largest audience, with about 163 million users. Almost half of the gamers in the United States are female." - from Statista (Video gaming audiences in the United States - Statistics & Facts | Statista)

The most recent PC/laptop video distribution I can locate, also from Statista (PC gamers by age in the United States 2023 | Statista ), is probably a more accurate description.

Screenshot2024-05-13153249.png.4834abdda61ef72908af4b34a9f047fa.png

I would believe that this mirrors the WoWs population a little more accurately  More importantly, I would tend to believe it actually weighs a little more heavily in the age groups beyond 30+.

Thanks for the data.  But, video gaming is a hugely fragmented market.  Gosh, even MV rated games don't require age consent before joining.  They warn you and it's up to you to abide....   

And, surveys about age usage is so volatile, I suspect the data is just a volatile...  What I have observed, is that the games I have played, all had "mentored" children in them.  As I have said, my Grandson played, under my supervision or as my XO watching, without chat or Discord, to learn the very basics of the game.  

We are not asked "how old we are" when we join and most people "fudge a birthday" because that is "protected data..."

So, here we are at least having a good conversation. 

All I know is what I experience working with people in the "Bug Out" or "Survivalist" or "Freesteading" communities.  Here's a link if you doubt me....   

This is one of many sites those communities use to communicate with like/similar people or to ask for expert advice. 

Again, thanks for the data.

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41 minutes ago, Unlooky said:

Would you really trust Wargaming with your real name, age, and address? 

If anyone has spent money, they have usually already provided that to WG.

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43 minutes ago, Unlooky said:

The obvious solution is to remove lootboxes entirely.

Amen.

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52 minutes ago, Unlooky said:

What was the point? I saw a claim (that World of Warships has a large group of players of a young age) that I believed to be erroneous and contested it. 

Children play games over the ages they are rated for all the time. In my opinion game ratings in games with a heavy focus on or are solely multiplayer are irrelevant 90% of the time honestly, so long as there isn't gore/nudity. I don't see how WG is any more negligent than any other company in the industry in this regard. 

I 100% agree with you on the gambling issue, but I simply can't see how Wargaming can implement an effective way to verify 18+ age beyond the current useless "I agree I am 18 years or older" checkbox that's about as effective as PornHubs without it being too invasive (i.e only accepting government ID/other documents). Would you really trust Wargaming with your real name, age, and address? 

The obvious solution is to remove lootboxes entirely. Lootboxes are a rather outdated means of monetization in games nowadays, but clearly World of Warships and Tanks are pulling enough revenue from lootboxes that WG will not consider abandoning them, given how many lootbox events have been released for both games recently. At the end of the day, WG, like any company, is profit driven, not moral driven. 

 

Well, they could include age verification questions like "Who is Spiro Agnew?" and so on?

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1 hour ago, Jakob Knight said:

That's really not a relevant poll

According to the Entertainment Software Association, the average age of a video gamer is 35. I compiled the ages reported in the "How old are you" thread on the old WOWS forum and got 36. Technically, you aren't supposed to even have a WOWS account unless you are 13 and you can't legally purchase anything using a credit card unless you are 18. I really don't think that they're are hordes of pre-pubescents playing this game. From reading tens of thousands of forum and in-game chat posts over the years I can tell you that the vast majority of the people playing this game aren't kids.

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