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Proliferation of Tactical Squadrons: The True Plane Factories.


Verytis

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"Tactical squadrons"

Previously limited to just super CVs and hybrids but now a staple for an entire line...the Support CVs. We now have true plane factories across all tiers.

Reminder for those unaware, tactical squadrons:

  • Are effectively a consumable with infinite usage. They enter CD as soon as you take-off, to begin reloading for next use.
  • Are generated with full squadrons rather than individual planes.
  • Do not return to the CV, meaning their losses leave no lasting effect.
  • Likewise AA's effect is strictly limited to whatever you shoot down before they drop their munitions.

In the original CV rework which was designed with an attrition aspect, it took over 10mins to generate enough planes to fill a full squadron. Now they're generated in single-use squadrons.

 

These new support CVs can largely ignore the consequence of plane losses, with single-use squadrons that regenerate in short time.

This means that they can cycle between their HE rockets and Bombers, without care for long term plane loss from heavy AA or fighters.

And those Essex bombers are absolutely chonkers with 3k hp, unlike Midway's with only 2k hp. Essex does not take "no" for an answer.

 

Ironically, I don't expect average players to notice. When most believe AA never did anything, it really changes nothing. Business as usual.

The ones who'll most likely notice are CV players themselves, followed by those who play AA ships. CVs no longer need to manage their resources, and AA is further degraded.

 

Unlike the old "aircraft factory" and "AA does nothing" memes, these memes are only becoming more true. At least until we get a look at the next "rework". Meanwhile, I hope you all look forward to IJN support CVs.

 

Fun facts:

  • Without needing to care much for planes returning quickly. CVs can also start putting DCP mod on their ships. Look forward to 96s duration DCP on CVs.
  • Those HE rockets have 69mm HE pen.
Edited by Verytis
typo
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And that's the kind of dumbed down mechanics that makes it easier to not care for this game anymore... 

 

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1 hour ago, Verytis said:


image.thumb.png.745df215931bfcd7be27f03705ff0d0f.png

"Tactical squadrons"

Previously limited to just super CVs and hybrids but now a staple for an entire line...the Support CVs. We now have true plane factories across all tiers.

Reminder for those unaware, tactical squadrons:

  • Are effectively a consumable with infinite usage. They enter CD as soon as you take-off, to begin reloading for next use.
  • Are generated with full squadrons rather than individual planes.
  • Do not return to the CV, meaning their losses leave no lasting effect.
  • Likewise AA's effect is strictly limited to whatever you shoot down before they drop their munitions.

In the original CV rework which was designed with an attrition aspect, it took over 10mins to generate enough planes to fill a full squadron. Now they're generated in single-use squadrons.

 

These new support CVs can largely ignore the consequence of plane losses, with single-use squadrons that regenerate in short time.

This means that they can cycle between their HE rockets and Bombers, without care for long term plane loss from heavy AA or fighters.

And those Essex bombers are absolutely chonkers with 3k hp, until Midway's with only 2k hp. Essex does not take "no" for an answer.

 

Ironically, I don't expect average players to notice. When most believe AA never did anything, it really changes nothing. Business as usual.

The ones who'll most likely notice are CV players themselves, followed by those who play AA ships. CVs no longer need to manage their resources, and AA is further degraded.

 

Unlike the old "aircraft factory" and "AA does nothing" memes, these memes are only becoming more true. At least until we get a look at the next "rework". Meanwhile, I hope you all look forward to IJN support CVs.

 

Fun facts:

  • Without needing to care much for planes returning quickly. CVs can also start putting DCP mod on their ships. Look forward to 96s duration DCP on CVs.
  • Those HE rockets have 69mm HE pen.

Thanks for explaining what the "tactical squadron" terminology actually means. 
I've been wondering about that "buzzword" phrase for the past few days. 

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This also could mean it can build whatever it wants, such as hidden menace & concealment module...

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6 minutes ago, Itwastuesday said:

This also could mean it can build whatever it wants, such as hidden menace & concealment module...

You won't catch many of the actually experienced CV mains making such a blunder. That slot on these ships is practically hard-locked to "Squadron Consumables Modification 1" because that is an extra charge of healing on the torpedo bombers, an extra charge of interceptors on all three squadrons, and an extra charge of smoke on both tactical squadrons.

Also Hidden Menace still has the effect of keeping planes in short range AA longer upon completing a strike making its effect on the survival of the torpedo bombers deleterious. Which isn't a good thing for the carrier player considering that a ton of damage the Essex can apply to larger ships is locked into being able to use those torpedo bombers effectively. You also are not going to get players to swing anywhere near as much into potentially showing broadside to your allies with the other two squadrons.

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Sure looks to me to be more 'bend, fold & mutilate' beyond all recognition 'another reworked CV rebork'. 

3 hours ago, ArIskandir said:

And that's the kind of dumbed down mechanics that makes it easier to not care for this game anymore... 

 

T1 - T4 is looking better all the time since one may only see reworked T4 CVs. Most rewards & missions, ofc, won't be acessible.

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4 hours ago, Verytis said:

"Tactical squadrons"

Once the dust settled about the upcoming changes, it became crystal clear that Wedgie is  (as always) just full of it. I mean they remove vision from Cv;s entirely and also gimp  AA (coz,why TF not) in one stroke. Now all Cv;s will be more akin to those tactical squadrons. Almost willing to bet that the travel mode will be a sort of "go there command", making it akin to those "tactical" crap.

Idiocy after idiocy and then they wonder why wasn't the holiday goal achieved.

Edited by Andrewbassg
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27 minutes ago, Aethervox said:

Sure looks to me to be more 'bend, fold & mutilate' beyond all recognition 'another reworked CV rebork'. 

T1 - T4 is looking better all the time since one may only see reworked T4 CVs. Most rewards & missions, ofc, won't be acessible.

The core issue that has always rubbed me the wrong way is not the reworked CVs or whatever other annoying mechanic, but the way monetization is tied to tier progression in detriment of gameplay enjoyment. Low Tiers can provide a simpler but very enjoyable game loop, yet they are totally neglected and deincentivized by the stupid progression system being tied to the monetization scheme. The solution to most "enjoyment" problems is right there within the game but they don't dare change a exploitative behaviorist monetization scheme that's killing the long term game. 

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50 minutes ago, ArIskandir said:

The core issue that has always rubbed me the wrong way is not the reworked CVs or whatever other annoying mechanic, but the way monetization is tied to tier progression in detriment of gameplay enjoyment. Low Tiers can provide a simpler but very enjoyable game loop, yet they are totally neglected and deincentivized by the stupid progression system being tied to the monetization scheme. The solution to most "enjoyment" problems is right there within the game but they don't dare change a exploitative behaviorist monetization scheme that's killing the long term game. 

Amen.

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keep in mine during ww2, when talking of the USN in the Pacific, if friendly CV were operating within 500 miles of an island with friendly USMC etc stations at an airfield, it was not uncommon for the land based carrier aircraft to retain their tail-hooks, and for aircraft to be sent out from the land base and to be stationed at the carrier all day flying cover while landing on the CV to refuel and rearm if needed, while the actual carrier based aircraft were reserved for actual attacks.

 

so in the context of WW2, all told it was perfectly posable for USMC F4U etc from land bases on distant islands to be flying top cover over CV and other naval assets.

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