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brainstorming ideas for modules


pepe_trueno

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The game is in a dire need of upgrading the modules choices so let's throw some ideas

 

slot 1:

Spoiler

Auxiliary Armaments Modification 1

+100% to secondary battery survivability.
+100% to AA mounts survivability.
randomly repair a destroyed secondary gun or AA mount every 20 seconds

 

Main Armaments Modification 1

-20% to the risk of main battery becoming incapacitated.
+50% to main battery survivability.
-20% to main battery repair time.
-20% to the risk of torpedo tubes becoming incapacitated.
+50% to torpedo tubes survivability.
-20% to torpedo tubes repair time.
randomly repair a destroyed main gun or torpedo tube every 150 seconds

 

Magazine Modification 1

removes the risk of your ship's magazine detonation.

 

 

 

slot 3

Spoiler

AA Guns Modification 1

+40% to AA range

 

NEW

rangefinders modifications (available to all)

-15% to main guns dispersion 
-15% to main guns range 

 

Airstrike Modification 0

increase airstrike range by 30%

 


slot 5

Spoiler

Torpedo Lookout System
torpedos base value of 1.8 km.
extend all ships asured detection to 3km

 

Ship Consumables Modification 1

+10% to the action time of ship consumables.
+0.5% to the action time of ship consumables For each potential damage multiple

 

new

main battery charge modification
-10% to main battery loading time.
-15% to main battery shell speed 

 

 

Edited by pepe_trueno
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59 minutes ago, pepe_trueno said:

The game is in a dire need of upgrading the modules choices so let's throw some ideas

 

slot 1:

  Reveal hidden contents

Auxiliary Armaments Modification 1

+100% to secondary battery survivability.
+100% to AA mounts survivability.
randomly repair a destroyed secondary gun or AA mount every 20 seconds

 

Main Armaments Modification 1

-20% to the risk of main battery becoming incapacitated.
+50% to main battery survivability.
-20% to main battery repair time.
-20% to the risk of torpedo tubes becoming incapacitated.
+50% to torpedo tubes survivability.
-20% to torpedo tubes repair time.
randomly repair a destroyed main gun or torpedo tube every 150 seconds

 

Magazine Modification 1

removes the risk of your ship's magazine detonation.

 

 

 

slot 3

  Reveal hidden contents

AA Guns Modification 1

+40% to AA range

 

NEW

rangefinders modifications (available to all)

-15% to main guns dispersion 
-15% to main guns range 

 

Airstrike Modification 0

increase airstrike range by 30%

 


slot 5

  Reveal hidden contents

Torpedo Lookout System
torpedos base value of 1.8 km.
extend all ships asured detection to 3km

 

Ship Consumables Modification 1

+10% to the action time of ship consumables.
+0.5% to the action time of ship consumables For each potential damage multiple

 

new

main battery charge modification
-10% to main battery loading time.
-15% to main battery shell speed 

 

 

Are these replacements or totally new modules?

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20 minutes ago, BOBTHEBALL said:

Are these replacements or totally new modules?

those with a part in bold are replacement/buff and the ones under "new" are new modules

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I'd like a Hydrodynamic Hull Coating for DDs or CL/CA.  I would increase top speed (5%) and decrease time to accelerate (25%).

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13 minutes ago, rufus374 said:

I'd like a Hydrodynamic Hull Coating for DDs or CL/CA.  I would increase top speed (5%) and decrease time to accelerate (25%).

What slot would you put that in?

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4 minutes ago, rufus374 said:

Probably 5, make it speed or concealment.

interesting, an actual not dogwater idea for once. I like it.

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